God of war 3 Remastered uses up a aboriginal 1080p presentation v improved photo quality over the PS3 original. The an increase in resolution brings out an extra later of clarity to existing art, with tiny details and intricacies appearing an ext prominent. Examine out the environment detailing to the left here.
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The exact same core artwork is used throughout both versions, though the run to 1080p resolution allows for more pixels per texel ~ above PS4, result in much better mip-map an option on more distant scenery. Here we see how the rocks in the background feature lower resolution textures on the PS3, whereas close-up details sports the same artwork quality.
God of war 3 uses trilinear filtering across both platforms. However, the engine deploys higher quality mip-maps top top PS4 leading to less blurring of floor textures.
God of war 3 uses plain old multi-sampling ~ above the PS4 remastered version (2x MSAA). This offers a little more sub-pixel coverage over the tradition MLAA solution provided on the PS3 original, bring about fewer jaggies in motion. In still screens the upscale on PS3 helps to blur end these artefacts, yet this doesn"t have the desired effect during gameplay.
MSAA performs ideal on long edges and also chunky details. Below we see exactly how the mountains and also statue in the elevator appear relatively clean despite the low levels the coverage top top offer. Shader aliasing is quiet an concern though, resulting in shimmering throughout normal-mapped surface that function a specular component.
Lighting results get a mild boost in bloom top top PS4. Here we see just how the searing warmth of the scorched remains is an ext strongly shown on the remastered version.
Video cut-scenes remain completely unchanged top top PS4, and are rendered at the very same 720p resolution viewed in the original PS3 game. However, scaling quality appears decent enough to avoid any overly harsh artefacts. That said, these elements are visibly softer than the indigenous 1080p real-time visuals and also the distinction is noticeable.
Alpha-based results such together weapon trails, smoke, and fire show up unaltered in the God of battle 3 Remastered. Few of these effects feature a distinctly last-gen feel to them, yet at the exact same time successfully assist to spruce increase combat scenes.
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Depth of ar is carefully used in God of war 3 in stimulate to protect against excessively blurring over the comprehensive environments during gameplay. Instead, the effect is mainly deployed for cinematic effect or to help generate a sense of scale in details scenes. This allows the core visuals to remain sharp with aspects only appearing noticeably out of emphasis when the build wants to focus the player"s fist on specific details.
God of war 3 Remastered: the Digital Foundry verdict
On the face of it, God of battle 3 Remastered shows up to it is in nothing an ext than a straight-up harbor of the PS3 game, v its enhancements mostly comes from its full HD resolution upgrade and also much higher, more consistent frame-rate. However, in this case, the lack of any considerable "remastering" isn"t actually a big deal - Sony Santa Monica"s PS3 debut still holds up well now with a mixture the solid arts design and impressively directed action sequences that still provide plenty of exciting moments.